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Ford Mustang: The Legend Lives Review for Xbox
         
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Ford Mustang: The Legend Lives 

Review for Xbox


- Lee Tomko, " L3e ", Editor in Chief
Monday, May 09, 2005 

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Title:
Ford Mustang: The Legend Lives
..............................................
System:
Xbox
..............................................
Genre:
Racing
..............................................
Publisher:
2k Games
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Developer:
Eutechnyx
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Release:
4/19/2005
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Online:
No
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ESRB:
Everyone (E)
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Ford Mustang: The Legend Lives Screenshot Gallery

Ford Mustang: The Legend Lives Screenshot Gallery

Ford Mustang: The Legend Lives Screenshot Gallery

The new '05 Mustang is out and it is always a delight to see this sleek car on the road. The new retro '05 Mustang redefines what a mustang really is and shows a little more of its history. With this new hot car on the market that people are exited about, most car people would enjoy playing a game based solely around the Mustang. Luckly 2k Games has just published Ford Mustang: The Legend Lives which is exactly that. It is a new racing game that features the Mustang line of cars, both new and old, with a good number of tracks to race on and gametypes to play through. But is this Ford Racing game just as sleek as the new '05 Mustang, or just another cheap way to make a few bucks and further promote the Mustang name?

Gameplay

Like in every other racing game, the object of the game is to finish each race before any of your opponents can. As you advance through each race, just about every time you will unlock a new track or a new car depending on your final position in the race. The game stays true to its name and the only car you will be driving and racing against is the Mustang. Whether you are in the old school cars or the "new hotness" cars rest assure that it will be some type of mustang.

The main form of gameplay in Ford Mustang: The Legend Lives is the career mode. When you first start in career mode you have a set number of tracks and cars available to you already. After you pick which mustang you wish you race with you will be able to pick from about five tracks in which to race on. Pretty much the only way to unlock the next track is to place first place. The career mode is extremely easy and does not really get hard at all until you advance to the professional career mode. Sadly the career mode has no new tracks, but instead you race the same track on a reverse route. By the time the gameplay actually gets somewhat challenging you are already tired of racing the same tracks over and over again.

There are two other single player gameplay types besides the career mode, which are the arcade mode and challenge mode. Within the arcade mode you have three different types of gamplay that are the Quick Race, Time Attack, and the Eliminator. Quick Race just sets you up with a race and gets you into the game if you don't feel like playing any other gameplay type. In Time Attack you race against the clock and must make it to the next checkpoint before time expires. You will race in a series of three races and progress by winning each race. In Eliminator you will race a series of three races. At the end of each race the last place person will be eliminated from the next race.

The challenge mode is slightly different. Within the challenge mode you can choose to either play the Time Trial Challenge or the Slalom Challenge. In the Time Trial Challenge you are racing against the clock again but this time you have to complete a total of three laps and try to bet the fastest time for that track. When you beat the track record you complete the challenge. In the Slalom Challenge you have you pass through a certain number of gates in a specified amount of time. Once you pass through the specified number of gates you win the challenge and can move onto the next challenge.

The physics system used in Ford Mustang: The Legend Lives is nothing special. From the first lap that you race you will be able to tell that the physics of how your car reacts to the road is not very realistic and that controlling your car at 150mph is surprisingly extremely easy. In fact with just about every turn, you never have to take your finger of the accelerator. This is no where near realistic. In other racing games cornering is a major skill that you have to master to become good at the game. In Ford Mustang: The Legend Lives all you have to do is press the direction and maybe take your finger off the gas for a second. Breaking before turns is not needed at all.

The physics is also unrealistic when it comes to crashing. When you smash right into oncoming traffic at 150 mph you expect something spectacular to happen. However, the most that happens is your car spins around and a few fake looking pieces of debris fly off and a few sparks. And then you are off again with a nice looking new car just like what you started with. If the physics engine in this game would have been a little more in-depth, it would have improved the gameplay tremendously.

If you have ever played Project Gotham Racing, or a similar racing game, you are familiar with the kudos, or points, system in some racing games. Basically the more aggressive and stylish you drive, the more points you are going to rack up. Ford Mustang: The Legend Lives has a very similar system but to be honest, it is no where near as in-depth as the one you would see in the Project Gotham games. You will gain points for doing things like drafting, power sliding, going on two wheels, near misses with oncoming traffic, and even for getting some air time. Unfortunately you are only given a set amount for every move that you perform and the points can't form combos. In other racing games the more you stick the power slide, or the two wheels, or any other move, the more points you are going to earn for that trick. Also, if you happen to go straight into another move worthy of style points you can form a combo and gain even more points. However, Ford Mustang: The Legend Lives has none of this. Points are awarded for each trick you do whether you held it for half an hour or two seconds. On top of that every time you perform a move that deserves some points text shows up right in your line of view that is not transparent at all and really obstructs your view. Once you get used to the game these text messages letting you know about your points will pretty much be there after every turn and it will get very difficult to determine what is coming at you due to the text being in your vision.

Once you get tired of playing single play you can always play with a friend, but unfortunately you won't be able to jump on Xbox Live and begin playing with this game. The only multiplayer options available to you are the Multiplayer Quick Race and the Catch Up Race. The Multiplayer Quick Race is simple and you just race against an opponent on a split screen. The Catch Up Race is much more interesting and fun to play in. The object of the game is to get at least 100 meters in front of your opponent and hold that lead for at least ten seconds. Once someone has reached this distance ahead of the other player a countdown will appear. If the behind opponent is unable to get within 99 meters of the person then the game is restart. However, at the start of the next race, the previous loser is given a head start. If the person that gets the head start loses again, at the start of the next round they will be given an even bigger head start.

Graphics

Just like the gameplay, the graphics of this game is really nothing special. The most outstanding aspect of the graphics would have to be the car models. The car models very closely resemble the actual Mustang models and look excellent while in the races. The reflections of the sky and environment also look very nice on the car and are well done. However, things such as the environment outside of the track could have been a little more detailed. It is nice to have something to look at, but objects such as trees and buildings could have been had a little more detail.

There is absolutely no car damage in this game and your car will look the same all the time, no matter how you drive. If you happen to ride the wall the entire race, that side of your car will still be shiny and look as if it was just polished. Although some sparks and debris may be flying around your car, once you are back on the road you will notice no difference in the appearance of your car.

Audio

The soundtrack does a good job of making the mood of the game. The music within the soundtrack is mostly classical rock that goes well with the Mustang theme of the game. Sadly if you would prefer to listen to your own tunes, you will have to put on your cd player or something, because there this game does not support custom soundtracks. Also, sound effects are pretty weak throughout the game. You won't be able to tell what kind of Mustang you are driving by just listening to the sound of it. And the sound effects of peeling out, or slamming into another car are not very realistic either.

Overall


If you are a hardcore Mustang fan then you are going to enjoy this game. But for everyone else, there are much better racing games on the market for your money. With poor gameplay, mediocre graphics, and no online play Ford Mustang: The Legend Lives should be retailed at about $20 instead of the traditional $50. If you are in search of a new and hot racing game this is defiantly not it. Other Xbox games such as Forza Motorsport, Project Gotham Racing 2, and Needforspeed Underground 2 are well worth your fifty dollar bill. Sadly Ford Mustang: The Legend Lives for Xbox is no where near as fun, sleek, and hot as the new '05 Mustang that are now all over the roads.




  The Core Score
Overall
6
Fun
6
Gameplay
6.9
Graphics
5.7
Audio
5.5
Replay
5
   





 

 

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