VGcore.com    Forums    Blogs    PC    PS3    PS2    PSP    Xbox 360    Live    Xbox    Wii    GameCube    DS
Call of Cthulhu: Destiny End Preview for Xbox
         
 XBOX             
   News
   Games List
   Reviews
   Previews
   Release Dates
   Videos
   Screenshots
   Cheat Codes
   Editorials
   Interviews
   Hardware
   Companies
 
 RELATED       
   Xbox 360
   Xbox Live
 
 COMMUNITY 
   Forums
   Blogs
   Login
   Sign Up
   My Account
 
 SYSTEMS      
   PC
   Playstation 3
   Playstation 2
   Sony PSP
   Xbox 360
   Xbox Live
   Xbox
   Nintendo Wii
   GameCube
   Nintendo DS
 



Call of Cthulhu: Destiny End 

Preview for Xbox


- William Usher, " Cyguration ", Senior Staff Writer
Wednesday, June 07, 2006 


Title:
Call of Cthulhu: Destiny End
..............................................
System:
Xbox
..............................................
Genre:
Survival Horror
..............................................
Publisher:
HIP Interactive
..............................................
Developer:
Headfirst Productions
..............................................
Release:
Q2 2006
..............................................
Online:
No
..............................................
ESRB:
RP (Rating Pending)
..............................................

Call of Cthulhu: Destiny End Screenshot Gallery

Call of Cthulhu: Destiny End Screenshot Gallery

Call of Cthulhu: Destiny End Screenshot Gallery

The horror-survival genre is getting another relative, going by the name of Call of Cthulhu: Destiny’s End. With Hip Games at the helm, and based on the famed short story by H.P. Lovecraft, Destiny’s End is designed for one or two-players who must traverse through a dark story. The game retains its graphical look of gloom and creepy cornered structures from the previous iteration by Bethesda Softworks,Dark Corners of the Earth. The sulky shadows that loom over every surface with the advanced lighting techniques also looks quite promising for Hip Game’s take on Call of Cthulhu.

Howard Philips Lovecraft was a man that struggled through a disturbingly depressive life. His precocious behavior for the written arts and his autodidact skills were almost never fully cultivated... due to uncontrollable circumstances. The dire seed that pervaded his life also permeated his written works, ostensibly leading to the cult classic known as Call of Cthulhu. The original short story was a dark tale that circulated the events involving cults of the vile priest Cthulhu from R’lyeh. Much like the movie Lord of Illusion, Call of Cthulhu has cultists trying to revive ancient secrets and mortal horrors that aim to put Earth at the mercy of chaos and murderous anarchy. The time line in the story approximated the 1920's, but ventured to explain a series of events that occurred with other characters in various timelines.

The new breed of terror

Call of Cthulhu: Destiny’s End takes the original short story in a different direction. Destiny’s End is more modern in its endeavors, taking place during current times in New England. The story follows a young teenage boy named Jake, who has been awe-struck with hideous nightmares and frightening dreams. Similar to some of the characters who had experience with the cult’s antiquities from the short story, Jake is drawn to the town in which his dreams take place. Unsettled at the thought of Jake traveling alone, he is accompanied by his friend Emily.

Upon reaching the town, the two teenagers discover that it is over-run with hideous creatures. The quest for unraveling the mystery behind Jake’s dreams turns into a fight for survival as the nightmarish fiends try to devour the two heroes. Like most third-person survival horror games, Destiny’s End features firearms and other means of defending oneself against hordes of the unholy. However, if a second player is not controlling Emily or Jake, they become computer controlled. Like Brothers in Arms, players can direct their non-player partners to a visible location using the L-trigger. This can help your partner from incurring unnecessary damage, or to get in a better position for attacking foes, etc.


Like in the previous Call of Cthulhu for the Xbox, the visual demeanor of this game is aimed to send chills down your spine. And, as in the past title, the model designs look fairly decent and the texture work is seemingly adequate. The animations could have been done with some motion-capturing, for a more frightening experience. What really set the new game apart... was the lighting and, conversly, the shading. Phenominal. The character dynamics look really good under the horror-film influenced use of lighting technology; and it truly adds to the significance of the "Survival-Horror" name. Still, there is just a bit of smoothing and polishing that needs to be added in some areas, but by the time this game is released, it ought to look quite appealing for an Xbox title.

Anyone up for some psychic ghost hunting? Anyone?

During the course of the game there will be plenty of encounters with deadly monsters and uncomely foes. Jake has handguns, shotguns, and other brawn-related weapons at his disposal, whereas Emily is given psychic powers and other related skills. When players are not engaged in battle, there will be a series of puzzle elements tossed in to keep players on their thinking toes. There’s also parts in the game where either Jake or Emily will excel at handling a task more or less efficiently than the other. Supposedly, there’s plenty of evenly balanced opportunities to make use of both characters. Occasionally, there are some puzzle elements that will require the efforts of both characters to overcome a task. So on two-player mode, expect a lot of cooperative play.

Speaking of cooperativeness, the designers have it setup where both Emily and Jake affect one another, if separated for too long. It might seem too convenient to take flight and run for cover when being pursued by some unearthly demon; players must keep in mind that separating too far from one another will result badly for both Jake and Emily over a course of time. Primarily, this takes effect from a “sanity” meter that both characters have. As the meter depletes -- the insanity starts. Details are scarce on how each character will actually be affected, but similar effects seen in Dark Corners of the Earth seem to apply: Such as a blurred vision, vertigo, or sinister voices that torment either Jake or Emily.

So far, Call of Cthulhu: Destiny’s End appears to be a well-rounded survival-horror game. It has some sure promise and a couple of original features that might keep the intensity factors high. As for replay values, we’ll just have to wait and see what Hip Games comes up with. You can look for Call of Cthulhu: Destiny’s End scheduled for release later on this year for the Xbox and PC.




 Xbox News
 
Microsoft and Bungie Split Up
Microsoft today announced a plan for Bungie Studios, the developers of the Halo franchise, to embark on a path to become an independent company.
 
More Microsoft Hirings
John Schappert to Head Microsoft Interactive Entertainment Live, Software and Services Businesses
 
Peter Moore Leaves Microsoft
A week after rocking it out at E3, Peter Moore has left Microsoft for EA as the new President of the EA SPORTS Label.
 
Two New Halo 2 Maps Available on April 17th
Bungie announced today that the new pair of Halo 2 maps are makeovers of Derelict and Hang 'Em High, two long awaited maps from the first game to be remade.
 
Burnout Band Slam Searches for Bands on MySpace
Electronic Arts and MySpace, the world’s leading lifestyle portal, have today announced an international search for the hottest new bands in the United States and Europe, in collaboration with Virgin ...
 
Electronic Arts Aquires SingShot
Electronic Arts today announced the acquisition of SingShot Media, a San Francisco-based online karaoke community.
 
Gaming Is 34% More Popular
Due to the plethora of games, consoles, hardware, and content that has become available, and not to mention the imminent Christmas holiday, video game retail sales have jumped 34% since the beginning ...
 
Pimp My Ride Now Available
High-RPM racing meets outrageous car customization with MTV's Pimp My Ride, available now in stores.
 
Scarface Sells a Million Copies
Vivendi Games Sierra Entertainment division is proud to announce that Scarface: The World Is Yours, the blockbuster video game based on the 1983 classic film from Universal Pictures, has sold more tha...
 
Superman Returns Ships to Stores
Electronic Arts ships Superman Returns: The Videogame today to retail stores nationwide.
 
Hot Games: Halo 3 | Super Smash Bros. Brawl | Crysis | Dead Rising | Metal Gear Solid 4
About Us | Contact Us | Staff | Join Staff | Advertise
Copyright ©2003-2007 VGcore. All Rights Reserved. Privacy Policy | Terms of Use