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| | Title:
Winback 2: Project Poseidon
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System:
Xbox
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Genre:
Action
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Publisher:
KOEI Corporation
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Developer:
Cavia
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Release: April 18, 2006 ..............................................
Online: No ..............................................
ESRB:
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Winback 2 Project Poseidon will be making a first appearance on the Xbox, and a second appearance on the PS2. The earlier games in the series featured notably smooth tactical espionage, with many stealth elements and gun totting action. The original N64 version of Winback gave players plenty of simulation styled courses with lots of obstacles and badguys reminiscent to the Virtual Cop series. I’m here to tell you that this game has evolved in such a grand way that Splinter Cell fans and MGS junkies might have a tough time keeping their eyes off this gem.
Three new fears for Terrorists
The cast of characters in this game have been narrowed to three main cast members, consisting of: Craig Contrell, Mia Cabrera, and Nick Bruno. Each team member plays a crucial role in thwarting terrorist forces and protecting the country from terrorist threats. Each operative is also enabled to use a total of six different weapon types varying from sniper rifles and rocket launchers, to pistols and assault rifles.
Whether or not the Xbox version will support more than two-player cooperative missions has yet to be determined. Although, four-players are said to be supported in the initial technical reports, but there wasn’t any word regarding on-line play. Hopefully the multiplayer features will surpass the common deathmatch style functions, and will be a feature that’s high on replay values outside the single-player campaign.
Mission Orientation
There will also be a total of 30 missions for players to tackle this time around. Cavia has also implemented a new mission mechanic to ensure a level of replay values in the single-player campaign. The new feature is a “route” system designated by the selection of one of the three operatives. Depending on who you play will vary on how to plan an attack on the stage and how it will be played. So, each mission can be played again using one of the operatives that will nearly change the entire aspect of how the stage is completed.
This game itself looks to play like a John Woo film or a Hong Kong action flick. Koei was looking to give players something a bit different in the stealth and espionage gaming realm. Movie-style effects and stylized action encounters were the route Koei wanted to take. Clips of the game will give gamers a small taste of what to expect in the game. It’s nothing like the paced and tension-ridden gameplay of Splinter Cell or Metal Gear. Whether or not gamers can engage in the same kind of hand-to-hand combat featured in the game’s promotional videos has yet to be announced. So far the game looks good and it’ll be interesting how it all irons out when the release comes around.
You can look for this to hit shelves April 18, 2006 for the Playstation 2 and Xbox game consoles.
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