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Final Fight: Streetwise Preview for Xbox
         
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Final Fight: Streetwise 

Preview for Xbox


- William Usher, " Cyguration ", Senior Staff Writer
Thursday, October 13, 2005 

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Title:
Final Fight: Streetwise

..............................................
System:
Xbox
..............................................
Genre:
Fighting
..............................................
Publisher:
Capcom
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Developer:
Capcom
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Release:
Novemver 14, 2005
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Online:
No
..............................................
ESRB:
M
..............................................

Final Fight: Streetwise Screenshot Gallery

Final Fight: Streetwise Screenshot Gallery

Final Fight: Streetwise Screenshot Gallery

Metro City is getting a face lift in the format of an Xbox. Gamers from the old-school days of the Genesis and SNES versions will get some more hardcore beat-'em-up mania with Capcom’s revised and specialized rebirth of Final Fight. There's new characters, new weapons, new fighting moves, and new ways to make the punks of Metro City fear your brutal street tactics.

A genesis of development
Pondering back to the hey-day of fighting adventure games, Final Fight was one of the most popular and well-remembered amongst the bunch. Despite coming amidst a clutter of revised and reinvented formats of beat-'em-up style games this year, Final Fight is hoping to re-establish an impact with an old formula in a new generation. The formula in mind is the keeping of a cluttered screen full of interesting and tough foes and a stage-load of weapons and melee objects there to wet the player’s appetite for street violence.

The story picks up from the point of which original Final Fight character, Cody Travers, has been kidnaped by an underground gang, and his brother Kyle must come to his rescue. Fighting off gang members and the occasional assortment of baddies from the underworld of crime. Kyle will gain weapons and new abilities based on player skill and a respect meter as they progress through the game.

Are you talking to me?

New to the series will be the ability to interact with NPCs and take on side missions alongside the main story. This will include players in a more immersive story-driven game in comparison to its older counterparts. As this time the game takes place in the almost GTA-style, free-roaming environment. There are even parts in the game where the player will run into old members from the original Final Fight series, such as Mike Haggar.

You’ll also be able to partake in some gritty pit-fights and extra mini-games that will be available for players to earn extra respect. One aspect of respect is earned through fancy fighting moves and skilled techniques put to use over weapons or guns while the other aspect of respect is gauged in money that can be used to buy partners, weapons, or information. This also determines what sort of response a player will illicit from various NPCs. Hence, Capcom giving this game an overdue over-haul is a bit of an understatement.

Simple fighting moves for the complex fighter

The fighting is broken down into several components of elementary combos and grabs that can be evolved into super-combos and brutal finishers. For instance, the standard weak and strong attack and block are all in place, including an opponent lock-on feature that has appeared in many newer fighters, and a grapple. Basic punch combinations can be exercised into full out mega-combo attacks when linked, re-linked, and super-linked to any and every other combo if pulled off fluently. The grapple system has also gone for an upgrade, featuring multiple attacks that can be pulled off or chained together before tossing your opponent into a wall or something.

“Instinct” mode is like the mellowed out version of Torque’s “Insanity” mode from the Suffering series. This mode allows players to utilize their moves with increased power, speed, accuracy with multiple ways of using both hand-to-hand and melee (or gun) oriented weapons at the same time. The one feature, though, that is strikingly interesting and fresh to the gaming genre of beat-'em-uppers would certainly have to be the “Countertime” ability --a feature that enables players to appropriately slow down time and block, counter strike or parry incoming enemy attack. This is a mode that other games will be sure to follow in later fighting adventure titles.

Obviously, some remakes are better than others. So far, Final Fight: Street Wise is shaping up nicely, but we don't expect it to break as many barriers as did Ninja Gaiden. You can find out for yourself when this title hits shelves November, 2005.



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