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Project Gotham Racing 3 - Cars To Have 96,000 Polys
         
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Project Gotham Racing 3 - Cars To Have 96,000 Polys

Thursday, October 13, 2005 - 19:16:03 EST

In a news article on BizarreOnline.net today, Bizarre revealed that the cars in Project Gotham Racing 3 will actually have close to 96,000 polygons, instead of the originally stated 80,000 polygons. Here is an excerpt from the article.

So, I took it upon myself to head over to the car artists, and found out for myself exactly how many polys we were pushing per car. The results were surprising... therefore I'd like to take this opportunity to apologise to all gamers who were expecting 80,000 triangles in PGR3. I can conclusively reveal that in fact we do NOT have 80,000 polygons on average per car....

It's actually closer to 96,000...

Some cars have around 85,000 polygons, but many go as high as 105,000. The McLaren F1 LM (my favourite PGR3 car!) clocked in at over 100,000. Obviously these counts include the car interiors as well as the exteriors, but they don't include the extra geometry to display car damage, which can add between 10,000 and 20,000 more triangles per car.

Of course, polygons aren't the only things which matter in the next generation. We're also using some advanced pixel shaders and other effects to achieve the most realistic look we can muster at this time. I'm putting together a short animation to give you more details about these shaders in the future... so watch this space.





 

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