Nyko SpeakerCom Review
Using a microphone to communicate with other players is new to console games.
On the other hand, many older pc games have had the ability to use a microphone
to talk with your teammates and opponents while playing for quite a while.
Because when you are using a computer almost everyone is sitting at a desk there
is no real need for a microphone to be attached to your head. Computer
microphones can simply be mounted somewhere on the table the computer is on.
Because almost nobody playing a console game is going to be sitting at a desk
this is a problem for the microphone. Microsoft decided it would be best to
mount in on the gamers head. It works great for most people but for some a
headset is annoying to wear for a long period of time or when you are trying to
concentrate on playing a game. Also, if you have a friend joining in on the Xbox
Live action they will have no idea what is being said and it is possible they
could miss out on any kind of plans the team has made, or in most cases, just
smack talk to one another.
Nyko, a third-party game accessories developer, created the Xbox Live
SpeakerCom that solves all of these problems. The SpeakerCom is a simple device
that is mounted on the controller instead of on the gamer's head. The device has
both a microphone and a speaker, and can perform the same exact functions as the
default Xbox Live headset. Nyko's innovative solution to the problem allows for
more comfortable gameplay, and allows for other people in the room playing to
join in on the action.
Setting up the SpeakerCom is pretty simple minded. The package includes only
one piece of hardware, and that of course would be the SpeakerCom. One of the
problems is that you have to use your own Xbox Communicator module. So if you
lost yours, or your dog ate it, you are going to have to find another one to
start using the SpeakerCom. Once you get the module, it fits right into the
SpeakerCom like a sandwich. Next all you need to do is insert the device into
the memory card slots. The SpeakerCom has springs inside that allow it to fit
almost any controller. Both the module and the SpeakerCom take up a memory card
slot, so you are not going to have any extra room for a memory card or any other
accessories you would want to use while playing with the SpeakerCom.
The appearance of the SpeakerCom is great and goes well with any controller. The
front part of the SpeakerCom is a green metallic color that contains the
speaker, microphone, and on/off switch. It looks excellent mounted on top of
your controller and flows well with the design of the Xbox controller.
Everything else besides the front part is plain black plastic but makes the
green part stand out even more.
Unlike
the appearance of the SpeakerCom there are a few flaws in the design of the
SpeakerCom. First off, the SpeakerCom does not have its own LED (light emitting
diode (or the light that the module has for those that haven't gotten it yet)).
The SpeakerCom simply has a hole for the light on the module to shine through.
This saves Nyko some money when manufacturing the product, but when the
SpeakerCom is plugged in and working it is a little difficult to tell if the
light is actually green or red. This is especially noticeable when you are not
holding the SpeakerCom at eye level.
Unlike the Xbox communicator, with the SpeakerCom you have to press a button to
begin talking. This is by far the most annoying aspect of the SpeakerCom. There
are two triggers on each side of the SpeakerCom that will allow you to start
talking. If you are using the normal Xbox triggers at the time and you want to
talk to someone else it can get quite complicated. If you are the kind of person
that likes to talk to other people online a lot you will be reaching up for that
trigger each and every time you want to say something. This gets old fast and
takes your focus off the game and off the controls. On top of that, once you
press in the trigger, the speaker stops working. This means now that you are
actually ready to talk, if anyone says anything else while you are talking, you
are not going to hear it. Now, imagine playing a game like Halo 2 where
sometimes you have to press the white button if you want to talk to your team.
This means you have to press both the SpeakerCom trigger and the white button at
the same time. This takes up pretty much your entire right hand. Unless you are
extremely talented and have been using the SpeakerCom for a good amount of time,
the only thing you will be able to do while talking to your team is walk around
and through grenades.
On the other hand, the quality of the speaker and microphone is excellent.
Whether you are talking or listening to someone else blabber it is going to come
in loud and clear. You will most likely have to adjust the volume down a little
because of how loud the speaker actually is. If you are in a room full of other
friends they will definitely be able to listen in even if they are talking
amongst themselves. The speaker also has excellent quality and everyone should
be able to hear you perfectly. The only problem with the microphone is that it
can also pick up the noise of the triggers being pressed. Not a huge problem but
it will be noticed in game.
Overall, the SpeakerCom is a unique and innovative piece of equipment. Despite
its many flaws it is a wonder if you are playing with friends in the room, and
even better if the friends are playing along with you on Live. If you are a
serious gamer and are looking for a more effective and easy way to communicate
to other people, this is probably not the product you are looking for. The
trigger pressing gets extremely old fast and the hardware adds extra weight to
your controller. However, If you absolutely hate wearing headsets or hate that
your friends have no clue what you are talking about, on Xbox Live, and are
always asking you what you are talking about then pick up one of these suckers
soon and let everyone else join in! Final Rating: 5 out of 10.

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